We are relaunching our communitypage and we are starting with a brand new, free of charge tool for all full thrust fans. For more detailed information about these cookies please see our privacy policy. The rules used are based upon full thrust and we have tried to stay true the rules as outlined it the core book and two supplements. The original full thrust supplement has been out of print for some time. Full thrust 1991 first edition cant find it anymore, but who cares. Full thrust a generic starship miniatures combat game, useful for a number of scifi combat situations. It replaces the second edition, more thrust, and the new rules introduced by fleet book 1.
The whole dice rolling business of 4 and 5 is one hit, 6 counts as two hits and roll again, was a ft. One distinguishing feature is that each player secretly writes out movement orders for hisher ships at the beginning of each turn, which forces the players to try to predict their opponents moves. We used the full thrust light rules with once battlecruiser and one. Over the years, players have written rules and created ships in order to play out battles from their favorite franchises. Beyondtrust privileged access management, cyber security. Gzg is a oneman show, and jon tuffley is kept busy enough sculpting, casting and selling miniatures that hes had no time to do anything about the rules. Full thrust gameplay tends to be fastpaced and the rules are fairly simple and straightforward. His majestys navy hex based rules in development as of 270411 letter of marque and reprisal smallscale naval engagements in the age of sail limeys and slimeys rules for use.
It does have a background of its own however and this has always been good enough for me. It contains everything you need to really know to start playing. Full thrust rules, which were giving away free in both pdf and printed. If players wish to use the sensor rules in full thrust, they have two options. Thankfully, the rules are available for free download from ground zero games gzg. Firestorm armada is a relatively new offering and really owes a lot to it, especially the more thrust version of full thrust. Thrust provides a flexible, highlevel interface for gpu programming that greatly enhances developer productivity. Above all, full thrust is intended to be an enjoyable game. This rule was introduced in fleet book 1, and is used in this volume as well. Full thrust 2 has been one of the most consistently popular starship combat wargames around, ever since the first edition was published way back in 1991 the rules set presented here, which we call full thrust light, is a strippedtothebasics version that introduces the most important core rules of the game, and is ideal for getting new players into the system. The actual rules are divided into the core rules the basic. For this, there are not only the system of the light rules of ground zero games on hand but the full range of all full thrust handbooks. Full thrust is a pretty unique game in the field of spaceship games in that movement rules do not assume that space is full of custard. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by the miniatures page.
But if you are new to full thrust, or do need to look something up, having four books can get a bit complicated. Unwanted remote access, stolen credentials, and misused privileges threaten every organization. Grab a friend and play this 1v1 simple starting scena. Ships in full thrust light have 6 re arcs of 60 degrees each. The full thrust supplement very useful supplement for the. Since fleet book 2 was released in 2000, gzg has released miniatures for several new fleets along with additional miniatures for. Nominated for the origins award on the 1995 ballot, it lost out to blood bowl as best miniatures rules. Tuffley wrote the rules for full thrust and a few other games and sells his miniatures at wargames conventions and through his website. First, all ship counters on the imperium board may be covered with obogeyo markers. Star wars full thrust rules by rod and aaron cain introduction this game was designed around the full thrust rules specifically for use with the wotc star wars miniatures. You are quite right that it would be a challenge to get all the piecesparts to put a game together, but then that is a traditional aspect of space naval gaming, it seems. To play full thrust, you need a number of normal 6. All members in good standing are free to post here. The original full thrust rules have some paper counters inside of the book.
Simple, fastplay rules that can be used with any size of starfleet. It uses plotted movement, but the rules are light enough to survive a lot of tinkering, and the game plays fast enough that you can have a dozen guys around the table without anyone waiting too long to do something. Its been around for ages and you can now get the rules for free. Thrust is a powerful library of parallel algorithms and data structures.
The full thrust sim is a program meant to simulate the tabletop play of the full thrust spaceship wargame from ground zero games. Still not a fancydancy page full of flashy lights, graphics or blinky things, but the large number of links to resources remain. These designs are authorized by gzg for use until official stats are published and any stats that are published may be different from what is presented here. When a ship loses a certain percentage usually 25% every system is checked for damage. If you are not happy with a rule or system, throw it out and use your own that is what science. Full thrust, a set of miniatures rules for space ship combat, is one of the few games that surpasses triplanetary. General chase a set of rules i worked on some time ago.
Background rules one of the great advantages of full thrust is its adaptability to just about any science fiction setting. The basic rules of play can be learned in just a few minutes. Published on oct 6, 2018 this video was recorded after my ships had been destroyed and the rest of the players shot it out. This game is really old, timeworn, and still popular.
The tactical starship combat rules has 2,334 members. Full thrust ft uses sixsided dice, or d6, for all combat resolutions. In full thrust, players assume command of fleets of starships complete with escorts, cruisers and capital ships. Your download should begin shortly, if it doesnt, click the button below. Ground zero games, the company which makes models and rules for full thrust, is actually just one man, a chap by the name of jon tuffley. Although it does come with its own detailed background and plot line, full thrust is designed to be generic and can be easily converted or used to work in any sci. The player just kept rolling 6 s, one after the other, whilst the rest of us watched on, dumbfounded.
Since fleet book 2 was released in 2000, gzg has released miniatures for several new fleets along with additional miniatures for their existing fleets. Full thrust is a science fiction strategy wargame written by jon tuffley and published by. A clearing house of designs and ssds for new full thrust miniatures from ground zero games. This is by far the simplest and mostplayable vector movement rules ive ever seen.
Normally ramming follows the procedure as described in the full thrust rules but if a commander is fighting in defence of his home system then he is not required to check whether his ship will ram. As of june 99 this page has undergone some serious reorganizing. More thrust expansion book, but most of it is obsoleted by the fleet books. Full thrust also served as the basis for the starship combat rules for 2 other. Please accept to continue or block all nonessential cookies. There are some new kravak ships released in the last fortnight, though theres no official stats. Our privileged access management platform provides visibility and control over all privileged accounts, users, and access. Full thrust seems to shine at the fleet battle scale, with more players and more spaceships making the game better. Full thrust is the best fleet starship game ive ever played. Many new optional rules complete ship contsruction and costing rules campaign rules and battle scenarios fully photoillustrated background detail and expanded ship statistics recommended additions. The most current full thrust rules set is generally known as version 2. The most important thing, as we always emphasised in the original full thrust, is that.
In full thrust, a beam weapon that rolls a 6 to hit does damage typically 2 points and is then rerolled. This new edition gives you all the fun of the original plus much more. Simple, fastplay rules that can be used with any size of starfleet from any background. Remixed brings together the core and advanced rules from the original four books into a single volume. To play full thrust you need a number of normal 6 sided dice, referred to in the rules as d6.
By the time the cascade came to an end, the poor oryx had taken 15. Blair with additional material by nicholas mccarthy. Otherwise, if you can find shots of various miniaturesships taken from above, you can use those instead, e. If you want more fluff for full thrust, youll need to write it yourself. A program to design space ships for ground zero games full thrust space miniatures combat game. Credits and thanks original full thrust designed and written by.
Especially with full thrust, which as i understand it has always been a game where you use generic space ship models or else mod it to whatever franchise you favor. Full thrust is free as a download from gzgs web site but the rules are a bit of a mess since the first two books were partailly superceded by the fleet books. A lasercut clear acrylic ring template for measuring course directio. Terran alliance fleet wip terran fleet designs center around three. Beyondtrust offers the industrys broadest set of privileged access management capabilities to defend against cyber attacks. Edition and the fleet books are all available as free downloads in pdf form on. Full thrust, spaceship combat from ground zero games. This is a table setup to play the starting scenario from the full thrust project continuum rule book.
Just a couple of dice will do, but a halfdozen or more will be. Full thrust rules including the supplements more thrust and fleet books 1 and 2 are now available for download directly from ground zero games in their rules area. Full thrust is one of the most popular games representing starship battles. The goal was to create a fun fleet level game that gave the right feel while still maintaining. Full thrust fleet book 1 rules for vector realistic zerogee 2d movement and more fluff.